![[OPEN] OsmFX Vehicle Stickers | QB/QBX/ESX](/_next/image?url=%2Fimages%2Fvehicle-stickers%2Fvs-1.webp&w=3840&q=75)
Vehicle Stickers
Custom Car Decals + a CS:GO-Style Crate Economy (Open Source)
Overview
Give your players a reason to grind — and a way to show it off.
Vehicle Stickers turns car customization into a collectible chase. Players stick real, custom decals anywhere on any vehicle, then hunt for rare designs by opening CS:GO-style crates bought with in-game cash. Rarer the sticker, bigger the flex.
You control the whole thing from a clean in-game admin panel — upload stickers, build crates, tune drop odds, set prices and limits. Zero config files to touch. It runs at 0.00ms idle and works out of the box on QBox, QBCore, and ESX.
Key Features
Custom Decals, Any Car
Real body-mapped stickers players scale, rotate and place live — persist across restarts.
CS:GO-Style Crates
Buy-and-open crates with a spinning reel reveal and server-rolled, tamper-proof winners.
Weighted Odds
Set drop rates per crate with a live percentage readout, daily limits and free timed drops.
Collect & Gift
Clean virtual collection with rarity and owned counts — gift copies to friends, no inventory clutter.
Rarity Tiers
Six tiers out of the box, fully renamable and reorderable to fit your server.
In-Game Admin Panel
Upload stickers, build crates, price them and hand them out — no Lua editing, saves to the DB.
Server-Authoritative
Purchases, rolls, placement and gifting all validated server-side — players can't fake it.
Runs Light
0.00ms idle with live sync to nearby players and self-healing when cars stream out and back.
Detailed Script Features
Stick decals on any car
Aim at a vehicle, drag a sticker onto the exact spot, scale and rotate it live, then confirm. Decals wrap onto the real body and stay put across restarts.

Open crates, win stickers
Players buy crates with in-game money and open them for the reel-spin reveal. The winner is rolled on the server, so it can't be cheated.

Collect, gift & show off
Stickers live in a clean virtual collection — not clogging inventories. Players see what they own, how rare it is, and can gift copies to friends.

Run it all from one panel
Add stickers, build crates, set odds and prices, hand out or wipe stickers — all from a slick in-game admin panel that saves to the database. No file edits, ever.

Technical Specs
Requirements
Quick Setup
- 1Drop the resource into your server and add `ensure osm-vehiclestickers` to your `server.cfg` (after your framework and oxmysql).
- 2Register the reusable `sticker_device` item in your inventory (must not be consumed on use). Give one to yourself.
- 3Grant admin access via ACE: `add_ace group.admin osm-vehiclestickers.admin allow`.
- 4Start the server — database tables are created automatically.
- 5Open `/stickeradmin` to add stickers and build your first crate. That's it.
Frequently Asked Questions
Version History
2026
- Custom vehicle decals with live scale/rotate placement and plate-based persistence
- CS:GO-style crate economy with server-authoritative rolls and weighted odds
- Virtual sticker collection, gifting, and six configurable rarity tiers
- Full in-game admin panel (ACE-gated) — stickers, crates, grants and settings, no Lua editing
- Auto framework bridge for QBox, QBCore and ESX; tables auto-created on first start
![[ESCROW] OsmFX Vehicle Stickers | QB/QBX/ESX](/images/vehicle-stickers/vs-1.webp)
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