OsmFX Blog
Development, FiveM
& Beyond
Behind-the-scenes looks at how we build and monitor OsmFX scripts, plus what's happening in the FiveM world worth paying attention to.

Featured·Technical
How Raycasting Actually Works in FiveM (Shapetests Explained)
Almost every interaction system you've ever used in a FiveM server is quietly asking the same question: what is the player looking at right now? Pointing at a door to open it, aiming at a ped to…

General
9 FiveM Coding Anti-Patterns That Quietly Break Your Server
I spend a lot of time reading other people's FiveM scripts. Some of it is research, some of it is curiosity, and honestly some of …
17 min read

Devlog
How to Render a Live Web App onto a 3D Screen in FiveM (DUI Explained)
Walk up to an ATM in most FiveM servers and you get a menu that opens in front of the world — a fullscreen NUI panel floating…
9 min read

Technical
Why backdrop-filter Blur Doesn't Work in FiveM (and What CEF Is Actually Doing)
Every FiveM developer hits this wall at some point. You've built a clean inventory or a HUD, you want that frosted-glass look…
7 min read
