
Drawn on the object
A texture on the fridge, the car, the ped — never a box on your monitor.
The real design, running in your browser. In game it hangs in world space — that is the clips.
Prompts that belong to the world.
A design pack for osm-target. Interaction prompts drawn in the world instead of over it.
$84.99$89.99
One-time · lifetime updates · compare versions
01/06
02/06

A texture on the fridge, the car, the ped — never a box on your monitor.
No cursor to steer. The wheel picks the row, one click takes it.
Locked options give the reason instead of going grey or vanishing.
ox_targetqb-targetqtargetYour old target's exports and events still answer. Stop it, start this.
Six moments, three packs, synthesised in the browser. Press one.

Nothing runs until you hold the key. About 0.15 ms with a menu open.
03/06
Four world markers and three cursors ship in the box. Try one.

04/06
$24.99$29.99
$84.99$89.99
Standard runs it. Full Source lets you build on it — the same React and TypeScript we design in, plus the SDK that turns your work into packs of your own.
osm-target — the targeting engine underneath — is ours, and it is published on GitHub. It ships whole and unencrypted inside both versions, so nothing you run is a box you cannot open. What you buy here is the design.
Read it on GitHub05/06
06/06
Short answers, because they should not need a manual.
Target VI takes its cue from the interaction style shown in GTA VI's Extended Look. OsmFX is not affiliated with, endorsed by, or connected to Rockstar Games or Take-Two Interactive. Every asset in the pack was drawn for it.
Back to storeTarget VI