OsmFX Mods
  • Open Fridge (focused)
  • Search Shelves
  • Make Coffee
  • Restock — unavailable: Requires Storage Key
  • Unplug — unavailable: Staff only

The real design, running in your browser. In game it hangs in world space — that is the clips.

Target VI

Prompts that belong to the world.

A design pack for osm-target. Interaction prompts drawn in the world instead of over it.

  • Standalone
  • QBCore
  • ESX
  • QBOX
  • Open Source

Standard

$24.99$29.99

One-time · lifetime updates · compare versions

01/06

In the world

It reads from across the room.

02/06

What changed

Everything you reach for moved closer.

The Target VI menu drawn on a pedestrian in game: Talk, Search pockets, and two locked options.

Drawn on the object

A texture on the fridge, the car, the ped — never a box on your monitor.

Scroll, then click

No cursor to steer. The wheel picks the row, one click takes it.

Search vehicle
HotwireRequires lockpick

It says why

Locked options give the reason instead of going grey or vanishing.

ox_targetqb-targetqtarget

Nothing to rewrite

Your old target's exports and events still answer. Stop it, start this.

It makes a sound

Six moments, three packs, synthesised in the browser. Press one.

FiveM resource monitor reading osm-target at 0.12 milliseconds with a menu open.

0.00 ms idle

Nothing runs until you hold the key. About 0.15 ms with a menu open.

03/06

Appearance

Tune it to your server's vibe.

Four world markers and three cursors ship in the box. Try one.

The Target VI admin panel in game: the design list, palette and typography controls, and a live preview stage.
/targetadmin · thirty-eight controls, live, in game

04/06

Versions

Choose how much of it you own.

Standard

$24.99$29.99

Most complete

Full Source

$84.99$89.99

Target VI, installed and default
Complete osm-target resource
Engine source, unencrypted
Admin panel, 38 controls
Player preferences, four sound packs
ox · qb · qtarget adapters
Edit the design itself — React, TypeScript
Build and ship design packs of your own

Standard runs it. Full Source lets you build on it — the same React and TypeScript we design in, plus the SDK that turns your work into packs of your own.

The engine

osm-target — the targeting engine underneath — is ours, and it is published on GitHub. It ships whole and unencrypted inside both versions, so nothing you run is a box you cannot open. What you buy here is the design.

Read it on GitHub

05/06

Details

The whole thing, in numbers.

Rendering

Surface
World-space DUI texture
Anchors to
Entity bone, model offset, coordinates
Scaling
With distance, 0.75×–1.15×
World marker
Dot · Ring · Diamond · Bracket
Lock-on colour
Any hex

Controls

Sweep
Hold Left Alt
Choose
Scroll wheel
Confirm
Left click
Cursor
Reticle · Crosshair · Dot

Performance

Idle
0.00 ms
Peak, menu open
≈ 0.15 ms
Memory
1.5 MiB

Compatibility

Frameworks
QBox · QBCore · ESX Legacy · ox_core · Standalone
Replaces
ox_target · qb-target · qtarget
Game builds
Legacy · Enhanced

Requires

ox_lib
3.30 or newer
oxmysql
Optional — saves admin changes to your database

Commands

Server-wide
/targetadmin
Per player
/targetui

06/06

Questions

Everything else, answered plainly.

Short answers, because they should not need a manual.

Target VI takes its cue from the interaction style shown in GTA VI's Extended Look. OsmFX is not affiliated with, endorsed by, or connected to Rockstar Games or Take-Two Interactive. Every asset in the pack was drawn for it.

Back to store

Target VI

$24.99