2 / 5QBCoreESXQBOXOpen Source
Vehicle Stickers
Custom Car Decals + a CS:GO-Style Crate Economy
One-time payment · every future update included
- Instant delivery
- Lifetime updates
- 24/7 support
- Secure checkout
Everything it does
Custom Decals, Any Car
Real body-mapped stickers players scale, rotate and place live — persist across restarts.
CS:GO-Style Crates
Buy-and-open crates with a spinning reel reveal and server-rolled, tamper-proof winners.
Weighted Odds
Set drop rates per crate with a live percentage readout, daily limits and free timed drops.
Collect & Gift
Clean virtual collection with rarity and owned counts — gift copies to friends, no inventory clutter.
Rarity Tiers
Six tiers out of the box, fully renamable and reorderable to fit your server.
In-Game Admin Panel
Upload stickers, build crates, price them and hand them out — no Lua editing, saves to the DB.
Runs Light
0.00ms idle with live sync to nearby players and self-healing when cars stream out and back.
How it works

Stick decals on any car
Aim at a vehicle, drag a sticker onto the exact spot, scale and rotate it live, then confirm. Decals wrap onto the real body and stay put across restarts.
- Real decals bound to the car's body — they track doors, panels and trunk, nothing bolted on.
- Live placement: mouse wheel to scale, arrows to rotate, R to reset, click to confirm.
- Stickers save to the plate and survive server restarts.

Open crates, win stickers
Players buy crates with in-game money and open them for the reel-spin reveal. The winner is rolled on the server, so it can't be cheated.
- CS:GO-style spinning reel that lands on a server-decided result.
- Weighted odds you set per crate, with a live percentage readout.
- Daily buy limits plus optional free timed drops to keep players logging in.

Collect, gift & show off
Stickers live in a clean virtual collection — not clogging inventories. Players see what they own, how rare it is, and can gift copies to friends.
- Virtual collection with artwork, rarity and owned counts — only one real item exists (the reusable Sticker Device).
- Gift copies to the nearest player or by server ID.
- Six rarity tiers you can rename and reorder.

Run it all from one panel
Add stickers, build crates, set odds and prices, hand out or wipe stickers — all from a slick in-game admin panel that saves to the database. No file edits, ever.
- Upload stickers from a URL or a dropped image file — no path typing.
- Build crates and tune weights with a live odds editor.
- Issue or revoke stickers for one player or everyone, instantly and without a restart.
The details
- Setup
- In-game admin panel, saved to the database — no file edits
- Performance
- 0.00ms idle
- Items
- One reusable Sticker Device — the stickers themselves are virtual
- Requires
- oxmysql (required)
- One framework: qbx_core (QBox) / qb-core (QBCore) / es_extended (ESX)
- ox_lib recommended (notifications + progress bar)
- ox_inventory or your framework's inventory (for the one device item)
- Optional: ox_target / qb-target for a 'use device' prompt on vehicles
- Install
- 01Drop the resource into your server and add
ensure osm-vehiclestickersto yourserver.cfg(after your framework and oxmysql). - 02Register the reusable
sticker_deviceitem in your inventory (must not be consumed on use). Give one to yourself. - 03Grant admin access via ACE:
add_ace group.admin osm-vehiclestickers.admin allow. - 04Start the server — database tables are created automatically.
- 05Open
/stickeradminto add stickers and build your first crate. That's it.
- 01Drop the resource into your server and add
Questions,
answered
Version history
- Custom vehicle decals with live scale/rotate placement and plate-based persistence
- CS:GO-style crate economy with server-authoritative rolls and weighted odds
- Virtual sticker collection, gifting, and six configurable rarity tiers
- Full in-game admin panel (ACE-gated) — stickers, crates, grants and settings, no Lua editing
- Auto framework bridge for QBox, QBCore and ESX; tables auto-created on first start
Vehicle Stickers



